
DEPTH CITY
Open-world city building game with an avatar Mayor mode and war — Android, iOS & PC. Coming soon.
Open-world City Builder · Unity · Coming soon
- Android / iOS
- PC
HIZARC Games — Studio · Calicut, India
Original games for mobile, PC, web and XR — crafted in Unity & Unreal Engine by a Calicut studio that plays to win.
HIZARC Games builds in Unity and Unreal Engine for iOS, Android, PC, Web / WebGL, Console, AR / VR.
An open-world city builder and an open-world driving game, built in-house in Unity for Android, iOS and PC.

Open-world city building game with an avatar Mayor mode and war — Android, iOS & PC. Coming soon.
Open-world City Builder · Unity · Coming soon
[ Library ]2 titles
[ By the numbers ]
Shipping on
2
DEPTH CITY and Born to Drive
3
DEPTH CITY 2, Born to Drive 2 and Red Earth Outlaw
3
Android, iOS and PC
170+
in 11 categories, across 125 city levels
Every title in the pipeline, straight from the studio floor. Track the build, count down to launch and be first in line when it drops.
In the pipeline
3 projects in development
Open-world City Builder / Unity
The next city is bigger.
ComingTBA
Open-world Driving / Unity
More roads. More machines.
ComingTBA
Open-world Action / Unity
REO: Western Ghats
ComingTBA
Early access
Playtest invites, wishlist links and launch-day drops go to our list before anyone else.
A 30-second taste of what we do. Tap, click or hit Space to jump — how far can you dash?
Bonus level · endless runner
HIZARC DASH
Tap / Click / Space to play
Best 000000
Space/TapJumpHold higherAgain in air double jumpEscPause
[01]How to play
Grab volt orbs to charge Overdrive: double score, smash through shards, glide over gaps.
[02]High scores
Your best
000000
Saved on this device only.
[+]Built by HIZARC Games
Liked the dash? Our full games are on the way.
The game studio of a technology company: engineers and artists in the same room, obsessing over how every build feels in your hands.
HIZARC Games is the game studio of HIZARC — a technology company from Calicut, Kerala, India. We make our own games: open worlds you can build, drive and live in, for Android, iOS and PC. Every frame is built to be felt.
Worlds, heroes and mechanics we dream up in-house — taken from the first sketch all the way to a live service.
A city you build and then walk through as its Mayor, hill roads you drive for real: every game we make is a living open world.
One-thumb controls, a 120 fps feel and economies tuned for the way the world plays on the go.
Deep systems, controller-first design and the cinematic fidelity of Unreal Engine 5 — polished to platform standards.
Zero-install play. Lightweight builds that load in seconds and run in any browser, on any device.
Spatial games and hand-tracked interactions for headsets and phones.
Fast iteration and rock-solid reach — our workhorse for mobile, web and XR.
Cinematic lighting and AAA-grade worlds for PC, console and immersive VR.
Why we ship
We playtest early, listen hard and cut anything that does not make the game better for the person holding the controller.
How we build
A small team and obsessive polish on feel, sound and motion. One game players love beats ten they forget.
How we grow
Real builds in weeks, not quarters. Live data and community feedback steer every update long after launch.
Careers
Engineers, artists, designers and producers building the next wave of games from Calicut, Kerala. Small squads, big ambition — and no ego when it comes to making the game feel right.
Business, press, careers or player support — questions about DEPTH CITY, Born to Drive or the studio all land in the same inbox.
// Direct lines
// What happens next
A few lines is plenty. Links to screenshots, an article or a portfolio help us answer faster.
Your message goes straight to the person who handles business, press, careers or player support.
Someone from the studio gets back to you personally, with next steps or the answer you need.