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HIZARC Games — Studio · Calicut, India

HIZARC Games —

Original games for mobile, PC, web and XR — crafted in Unity & Unreal Engine by a Calicut studio that plays to win.

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  • Unity
  • Unreal
  • iOS

HIZARC Games builds in Unity and Unreal Engine for iOS, Android, PC, Web / WebGL, Console, AR / VR.

[01]Our Games


An open-world city builder and an open-world driving game, built in-house in Unity for Android, iOS and PC.

DEPTH CITY key art: an island city of glass skyscrapers, homes and a Mega Mall beside the sea
SpotlightNo. 01 / 02
Coming soonStrategy

DEPTH CITY

Open-world city building game with an avatar Mayor mode and war — Android, iOS & PC. Coming soon.

Open-world City Builder · Unity · Coming soon

  • Android / iOS
  • PC

[ Library ]2 titles

Browse the full library

  • Born to Drive key art: a white 4x4 on a wet hill road above a tropical valley at sunrise
    SimulationComing soon

    Open-world Driving / Coming soon

    Explore. Drive. Discover.

    • Android / iOS
    • PC
  • In the lab

    More worlds coming.

    DEPTH CITY 2, Born to Drive 2, and Red Earth Outlaw: Western Ghats are already in development at the studio.

    See what's next

[ By the numbers ]


  • 2

    Games coming soon

    DEPTH CITY and Born to Drive

  • 3

    Games in development

    DEPTH CITY 2, Born to Drive 2 and Red Earth Outlaw

  • 3

    Platforms

    Android, iOS and PC

  • 170+

    Buildings in DEPTH CITY

    in 11 categories, across 125 city levels

[02]Upcoming


Every title in the pipeline, straight from the studio floor. Track the build, count down to launch and be first in line when it drops.

In the pipeline

3 projects in development

  1. Concept

    Open-world City Builder / Unity

    The next city is bigger.

    • Sequel to DEPTH CITY
    • Build, live as the Mayor, defend
    • Android, iOS & PC
    Release windowDate TBA

    ComingTBA

    Dev progress8%
    • Android / iOS
    • PC
  2. Concept

    Open-world Driving / Unity

    More roads. More machines.

    • Sequel to Born to Drive
    • More vehicles and routes
    • Realistic driving physics
    Release windowDate TBA

    ComingTBA

    Dev progress5%
    • Android / iOS
    • PC
  3. Concept

    Open-world Action / Unity

    REO: Western Ghats

    • Open world set in the Western Ghats
    • Red-earth hills, forests and ghat roads
    • Android, iOS & PC
    Release windowDate TBA

    ComingTBA

    Dev progress5%
    • Android / iOS
    • PC

Early access

Be first in line.

Playtest invites, wishlist links and launch-day drops go to our list before anyone else.

Get notified
[★]Bonus Level


A 30-second taste of what we do. Tap, click or hit Space to jump — how far can you dash?

Player 1

Bonus level · endless runner

HIZARC DASH

Tap / Click / Space to play

Best 000000

SpaceTapJumpHold higherAgain in air double jump

[01]How to play

  • Space↑WTapJump
  • HoldJump higher
  • AgainDouble jump in air
  • EscPPause

Grab volt orbs to charge Overdrive: double score, smash through shards, glide over gaps.

[02]High scores

Your best

000000

Local
  1. 01---------
  2. 02---------
  3. 03---------
  4. 04---------
  5. 05---------

Saved on this device only.

[+]Built by HIZARC Games

Liked the dash? Our full games are on the way.

[03]The Studio


The game studio of a technology company: engineers and artists in the same room, obsessing over how every build feels in your hands.

Manifesto
The short version
Headquarters
Calicut, Kerala, India

HIZARC Games is the game studio of HIZARC — a technology company from Calicut, Kerala, India. We make our own games: open worlds you can build, drive and live in, for Android, iOS and PC. Every frame is built to be felt.

Capabilities

Six ways we turn ideas into games people can't put down — alone or as an extension of your team.
  • Original IP

    Worlds, heroes and mechanics we dream up in-house — taken from the first sketch all the way to a live service.

    • Game design
    • Art direction
    • Live ops
  • Open worlds

    A city you build and then walk through as its Mayor, hill roads you drive for real: every game we make is a living open world.

    • City building
    • Driving
    • Physics
  • Mobile games

    One-thumb controls, a 120 fps feel and economies tuned for the way the world plays on the go.

    • iOS
    • Android
    • Unity
  • PC & console

    Deep systems, controller-first design and the cinematic fidelity of Unreal Engine 5 — polished to platform standards.

    • Unreal 5
    • Steam
    • Console
  • WebGL & instant games

    Zero-install play. Lightweight builds that load in seconds and run in any browser, on any device.

    • WebGL
    • No install
    • Instant
  • AR / VR experiences

    Spatial games and hand-tracked interactions for headsets and phones.

    • Headsets
    • Hand tracking
    • Spatial

Powered by

Engine 01Maximum reach

Unity

Fast iteration and rock-solid reach — our workhorse for mobile, web and XR.

  • Mobile
  • WebGL
  • 2D / 3D
  • XR
Engine 02AAA fidelity

Unreal Engine

Cinematic lighting and AAA-grade worlds for PC, console and immersive VR.

  • PC
  • Console
  • Unreal 5
  • VR

Built for

  • iOS
  • Android
  • PC
  • Web / WebGL
  • Console
  • AR / VR
Our code


The principles behind every build, every sprint and every update we ship.
  1. Why we ship

    Player-first

    We playtest early, listen hard and cut anything that does not make the game better for the person holding the controller.

  2. How we build

    Craft over noise

    A small team and obsessive polish on feel, sound and motion. One game players love beats ten they forget.

  3. How we grow

    Ship & iterate

    Real builds in weeks, not quarters. Live data and community feedback steer every update long after launch.

Careers


Engineers, artists, designers and producers building the next wave of games from Calicut, Kerala. Small squads, big ambition — and no ego when it comes to making the game feel right.

[04]Reach Out


Business, press, careers or player support — questions about DEPTH CITY, Born to Drive or the studio all land in the same inbox.

// Direct lines

Follow the studio

Channel open

What's it about?

Stores, platforms, licensing or anything else about our games.

Who's asking?

Your message

0 of 2000 characters used

We only use these details to reply to you. No newsletters, no spam.

// What happens next

  1. Write to us

    A few lines is plenty. Links to screenshots, an article or a portfolio help us answer faster.

  2. We read it

    Your message goes straight to the person who handles business, press, careers or player support.

  3. A human replies

    Someone from the studio gets back to you personally, with next steps or the answer you need.